Later on you’ll unlock the glide and burst mechanics, allowing you to ascend upwards which unlocks a lot more of the map to explore. When you hit them you get a burst of speed and are able to sprint for a limited period. The main one of these is the spirit meter and targets that you’ll be flinging arrows at. ![]() ![]() The Pathless is an exploration/platformer, giving you an expansive open world to explore and numerous movement based mechanics to traverse it quickly. All in all the visuals do a great job of impressing upon you the overarching theme of the game: one small person up against insurmountable odds. That sense of scale rapidly disappears when you get up close though as the environments are very much designed to be appreciated from afar and traversed across quickly. The Pathless differentiates itself from its predecessors in scale, with all the environments being huge areas with many vantage points designed to give you views to soak yourself in. Yet again it’s clear to see Matt Nava’s influence on The Pathless’ visual style, leveraging the low poly low texture stylings that we’ve all come to know and love as trademarks of the indie scene. The Eagle Mother, the creator spirit, asks that you cleanse her children and stop the Godslayer, lest the world fall to the curse forever. ![]() Upon your arrival you discover that the Godslayer has corrupted the Tall Ones and is on the precipice of completing his ritual. You are The Hunter, the last in a long line of master archers who’ve sailed to this island in hopes of breaking the curse, none of which have since returned. This curse comes from the work of the Godslayer, a person who sought to kill the gods to become one himself. The world has been burdened by a terrible curse, stemming from a faraway island where the spirits of the gods, the Tall Ones, have resided since the beginning of time.
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